![]() Then install the X3 Editor to wherever directory you like. We’ll start with doubleshadows X3 Editor: First install the C runtime libraries, the Visual Basic runtime libraries and the Developer’s Image Librarie you downloaded before. Now go to the point “Extracting” and activate the two boxes. In the General-section, check whether the path to your game folder is correct, select Terran Conflict in Game Version and type the correct path to the TC mods folder. The next step is the extraction of your TC data files which can get a little tricky because of the new compression used in TC.Now it’s time to install all those tools and applications. This is where we’re going to extract the game files into. ![]() Now go into your modding directory and create a new folder named “x3tc_extracted”. Also you should create a shortcut on your desktop to the EGOSOFT-folder so that you don’t have to navigate through all those folders to get to your modding area. Never ever mod the original files directly! I myself created a directory I named “modding” in the Program FilesEGOSOFT-folder (your TC installation is located in Program FilesEGOSOFTX3 Terran Conflict ) – I advise you to do the same as it is convenient to have the installation folder near your modding folder. ![]() To be able to mod efficiently, it is strongly recommended to set up a separate directory for it. Setting up a modding environment (Part 1 of 2) For Photoshop users, using the NVIDIA Tools is recommended. dds-format textures as well as export them. Regardless of which application you use – it has to be able to import. Of course, Photoshop would be the first choice in that matter, but as it is expensive as well, I recommend using Gimp 2.0 [which is free and can produce results nearly as good as Photoshop – with the proper PlugIns. Each has its possibilities, advantages and disadvantages, things which are possible and others which aren’t possible. Please send me a notice if you find anything that may get across like that.) What ways are there to edit Terran Conflict (TC)? Being offending is not my intention – really – I’m sorry if it seems like that. Or it could be me trying to be funny but not getting it across properly. (Disclaimer: If anything in the tutorial sounds funny or even offending it is most likely due to my not exactly flawless English which is not my native tongue. I hope it helps our new modding generation. Sure, there are tutorials, but they are either too advanced for beginners which don’t even know what a script and what a mod does, or they are hidden so well that about half of the time which could be used to get into editing TC is needed to actually find the tutorial. The thing is, there may be many great tutorials around and some of them even easily accessible, but for the biggest part, a total beginner has to collect the most basic information himself. I actually decided to write this tutorial not necessarily because I am such a great guy (which is certainly true as well), but mainly because I got tired of newbies asking the same basic questions on the official forums again and again and getting shot down for it by three other users and one moderator telling the newbie to go and read the stickies. The information within can also be applied to modding X3: Albion Prelude as the structure is virtually identical. While it may be somewhat outdated due to its age, most information contained is still very much valid, although some of the tools have since improved. Originally it was only released on the official forums. ![]() This is a guide I wrote four years ago and covers the very basics of modding / scripting / generally editing X3: Terran Conflict by EGOSOFT. ![]()
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